Monday, March 14, 2011

Fotosdelorenaherrera.com

10 KM from Laredo

Most see
Major Torrevelo Sports Club also ran this weekend, the 10 km of Laredo. With great effort we are better brands and above all, we spent a wonderful evening and sport. To view the photos, click here . To see videos of our departure and arrival at the finish, click here.

Wedding Separate Reception

Visit School Gymnastics

Gymnastics Players of Torrelavega, Alberto y Nacho Cusidor Neira, accompanied by Lauren Echevarria, goalkeeping coach, visited the College. After an introduction, students in 4, 5 and 6 asked the players dealing with important issues such as education, training and effort, food, gymnastics injuries ... The players will get back to all the questions, signing autographs at the end of the visit. Also, we took a photo as a souvenir and gave us a poster template and a bracelet with the colors of the club. For the school, a history book club and a CD Torrelavega Thank you for everything. To view photos click here . To view the Gymnastics page, click here .

Sunday, March 13, 2011

How To Turn A Dog Crate Into A Ferret Cage

minor league headquarters

Along with hundreds of athletes in Cantabria, on Saturday 12 disputed the first day of the League School children in the resort of La Albericia, which is our first competition in track and one step closer to the track team Club Deportivo Torrevelo. The next day will be April 2. To view the photos, click here .

Wedding Guest Bag Poems




You know that Sporting torrevelo clubhouse? Click here

Monday, February 28, 2011

Diagrams For Brazilian Wax

CD Torrevelo - Jewelry S. Youngsters Campeonatato XXI

Today we made a family photo of the track team building that we have reached new T-shirts and we have visited Mountain Newspaper for us a report. To see more photos, click here .

Sunday, February 27, 2011

No Supported Camera Dell

2010-2011 School table tennis

Fry Torrevelo Sports Club participated in the school championship in this category. After making a good group stage, do not pass the second round but, as always, stand out for our game and competitiveness.

Sunday, February 20, 2011

Walky Talky Conversation Do You Copy

A modular game with XNA (Convert SDL game to XNA - 2) Convert


The skeleton that we have created with XNA is for simple games, but a single large source is not as simple to maintain. As the game logic is complicated, it is desirable to break down into classes that encapsulate the details of the conduct of our character, our (s) enemy (s), etc.

Thus, we might start by creating a class "graphic element", similar to that already used with SDL (although much simpler), which inherit to create your character, enemies, objects in the background etc. This class could be this time:

  

ElemGrafico class {protected
Texture2D MyPicture;
protected int x, y;
incrX protected int, incrY;
public
ElemGrafico (string filename) {

x = 0, y = 0;
incrX = 0; incrY = 0 ;
CargarImagen (filename);}


/ / / Move the graphic element to another position
public void Move (int nuevaX, int nuevaY)

{x = (short) nuevaX;
y = (short) nuevaY;


} / / / Load the image that represents this graphic element
CargarImagen public void (string name) {

MyPicture = Texture2D.FromStream (miPartida.GetGraphics (),
new FileStream (name, FileMode.Open));

contieneImagen = true;
contieneSecuencia = false;}



/ / / Draw on screen hidden as part of a "SpriteBatch" public void
DibujarOculta (SpriteBatch listaSprites) {

listaSprites.Draw (MyPicture, new Vector2 (x, y), Color.White);
}}

And from it we could create class as representing our enemy as well:
  
class Enemy: ElemGrafico

{/ / Constructor public
Enemy (item p)
: base ("images / enemigo.png)

{x = 400, / / \u200b\u200bInitial values \u200b\u200b
y = 400;
incrX = 2;}


/ / Methods public void
motion Move ()

{x + = incrX;

if ((x <> 700))
incrX = (short) (-incrX)
}}



So the body of the program would have things like

  
LoadContent protected override void ( )

{/ / Create a new SpriteBatch, Which Can Be Used to draw textures.
SpriteBatch = new SpriteBatch (GraphicsDevice)

miPersonaje = New Character ();
miPersonaje.MoverA (400, 300);

miEnemigo = new Enemy ();}



UnloadContent protected override void ()

{/ / TODO: Unload Any non ContentManager
content here


} protected override void Update (GameTime gametime) {

MoverElementos ();
ComprobarTeclas ();

base.Update (gametime)



} protected override void Draw (GameTime gametime) {
GraphicsDevice
. Clear (Color.Black);

spriteBatch.Begin ();
miPersonaje.DibujarOculta (SpriteBatch)
miEnemigo.DibujarOculta (SpriteBatch)
spriteBatch.End ();

base.Draw (gametime)
} public void


MoverElementos () {

miEnemigo.Mover ();}



ComprobarTeclas public void ()

{if ( Keyboard.GetState (). IsKeyDown (Keys.Left))
miPersonaje.MoverIzquierda ();
if (Keyboard.GetState (). IsKeyDown (Keys.Right))
miPersonaje.MoverDerecha ();
...
}


words, create the character, the enemy will move and draw, and we can even create MoverElementos auxiliary functions, ComprobarTeclas, ComprobarColisiones, etc., That bring the rigid structure to the structure proposed XNA "classic" that we had created over SDL.

If you want to see the full source, you can download the mini-project from Google Code page, under the name miner002XNA:

http://code.google.com/p / manic-miner/downloads/list

Chikungunya Rash Treatment

Colindres Cross Village Regional Championship Edition

has played in Colindres, in a very tough circuit, a new edition of the Cross "Villa de Colindres. The morning was presented very cold but soon our young athletes have made us warm to their enthusiasm, happiness and success. Congratulations to all. To view the photos, click here . Thanks to John Cardinal for providing their great photographs.

Sunday, February 13, 2011

What Can I Do To Stop The Burning On My Throat

XXXIV

On Saturday 12, the children's tennis players of Club Deportivo Torrevelo table, have disputed the School Children's Regional Championship. Although we could not get on the podium, our championship was very dignified and, above all, note that we are the club that most players have presented. On the same day, we dispute a new day league. To see all the photos click here.

Dry Cervical Mucus During Early Pregnancy

School Kids "Can"


These days, it has been known by the press, Levante coach, Luis Garcia put the amazing video "Can" to his players the day before the match against Villarreal and got the desired effect and the seemingly impossible: to motivate and win over a top team proving impossible challenge no matter how hard it is.
This is one of the first and early entries and videos that show you in this Blog. Australian history is Dick Hoyt, professional military that carried out each year the Ironman Triathlon in Australia. His biggest dream was to compete alongside his son Rick that test, but unfortunately, was born with cerebral palsy. Dick, 61, never considered the situation of his son as an obstacle and they trained very hard for several years until it came time to register and address together a new Ironman. This is a test for outstanding athletes, with a special mentality, item, willpower and great capacity for physical and psychological suffering.
The test consists of three parts beginning with the first almost always at dawn:
1 .- Swimming, open water in the sea or a lake, a stretch of 4 km (with the cool of the morning.) 2 .-
Cycling route a distance of 180 km with a tough and demanding layout. 3 .- Marathon
, ie 42.195 km
The combined set is an extremely stressful test both physically and mentally. The best in the world is completed in about 8 h 15 '.
athletes our history ended in an incredible and dramatic brand of almost 17 hours. Roads, highways and roads where they competed, remained closed until father and son finished the entire test, and at night. This video is an example of force, arrests, bravery and courage. Worth seeing. It's called "CAN" (I can).

Monday, February 7, 2011

Vexilar Fish Finder For Sale

SDL game to XNA (1) Discover


In this first approach, we see the basic guidelines of how to make a character move around the screen by pressing the arrow keys. Later I extend to you may seem a little more (as far as possible) to the classes that were using to hide SDL.

The first step is to download the necessary tools to create games with XNA: Visual Studio as development and XNA Game Studio as a library of games.

First, download and install Visual Studio. If we go to the last version (2010), in its variant "Express" (evaluation), can be found here:

http://www.microsoft.com/express/Downloads/ # 2010 Visual-CS-

We can choose to download only Visual C # in Castilian (download an installer small, then it downloads over all that is needed) or an ISO image that contains all of Visual Studio to install later locally.

then download and install XNA. Its latest version is now 4, only in English, which can be found here:

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9ac86eca-206f- 4274-97f2-ef6c8b1f478f


If now we enter into Visual Studio and indicate that we want to create a new project. Among the templates that are proposed, you should see one called "Windows Game (4.0)."

We give a name to the project and see a source called "Game1.cs" containing something like (removing comments):

game1 public class: Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch SpriteBatch;
public
game1 ()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}

protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}

protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}

protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}

protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit ();
/ / TODO: Add your update logic here
base.Update (gametime);}

protected override void
Draw (GameTime gametime) {

GraphicsDevice.Clear (Color.CornflowerBlue)
/ / TODO: Add your drawing code here
base.Draw (gametime);}


}
The basic ideas are
  • "Initialize" is the initialization function. In principle, it should create the infrastructure that was necessary, except for graphics.
  • "LoadContent" is responsible for loading the "content" that we were to use. They prepare our images.
  • "UnloadContent" will do the opposite step, if necessary (in our simple examples will not be).
  • "Update" (update) should take care of all the game logic: update the world, collision check, check user-input buttons, joystick, mouse-play sounds, etc..
  • "Draw" draws screen elements.


If we want a bit closer to our style, the image of the character would be a "Texture2D" (a two-dimensional texture), which declared in the Attributes:

Texture2D imagenPersonaje ;

To load the image, we can "circumvent" the "contents" of XNA and do it our way, loading a PNG file from the program. This, in XNA 3.1 can be achieved with Texture2D.FromFile:

imagenPersonaje = Texture2D.FromFile (graphics, "images \\ \\ personaje.png");

but this syntax is not valid in XNA 4, but we have to use "FromStream" a little uncomfortable, because we read the image from a "FileStream", so for example:

imagenPersonaje = Texture2D.FromStream (graphics.GraphicsDevice,
new FileStream ("images \\ \\ personaje.png ", FileMode.Open));

(as we use a FileStream, we add "using System.IO;" at the beginning of our source.)

The easy alternative is to leave the preset images as part of the "content" (content) of the project, but we are not looking for the easiest solution, but a way to remember our previous work, when we used Tao . .. SDL

For position, we can use two integers, x and y, or we can use an existing data type in XNA, the "Vector2 (a vector of 2 components): it would declare an attribute:

Vector2 position;

that give value from LoadContent:

position = new Vector2 (400, 300);

From "Update" we can see if you press ESC to exit or any of the arrows to change the position of the character:

if (Keyboard.GetState (). IsKeyDown (Keys.Escape))
this.Exit ();

if (Keyboard. GetState (). IsKeyDown (Keys.Left))
posicion.X -= 5;
if (Keyboard.GetState (). IsKeyDown (Keys.Right))
posicion.X + = 5;
if (Keyboard.GetState (). IsKeyDown (Keys.Up))
posicion.Y -= 5;
if (Keyboard.GetState (). IsKeyDown (Keys.Down))
posicion.Y + = 5;

And to draw the character, and other sprites of the game, we will from "Draw" as part of the "batch sprites "(SpriteBatch), thus:

protected override void Draw (GameTime gametime) {

GraphicsDevice.Clear (Color.Black);

spriteBatch.Begin ();
spriteBatch.Draw (imagenPersonaje, position, Color.White);
spriteBatch.End ();

base.Draw (gametime)
}

changes If all went well, our project should compile properly and maybe even work, with two considerations:
  • We will create a folder "images" inside the folder our project executable (bin / debug) and copy into it the image named "personaje.png."
  • is possible that by launching the project, complaining that my graphic card is not powerful enough and "does not support HiDef profile." No problem: go to Project menu, choose "Properties ... (Project name) "and the first tab in the" Game profile, leave the option "Use Reach" instead of "Use HiDef.


can download the mini-project from Google Code page, under the name miner001XNA:

http://code.google.com/p/manic-miner/downloads / list


Sunday, February 6, 2011

Relationship Widgets For Myspace

Regional League Table Tennis

Tennis Players Table of Club Deportivo Torrevelo addition to individual competitions are participating as a team in the Regional Lga Cantabria Cantabrian organized by the Federation. We classified meritorious mid-table as it is a competition open to all ages and nostro compete with players in grades 5, 6 and 1 º and 2 º ESO. Picha here for more photos.

Examples Of Article 15s Army



the beginning of a physical education class or football practice or competition, table tennis and athletics are very careful when heating. The warming is putting up of our body through exercises and races to be in good condition to start training or competing. Stretch our muscles and tendons, joints mobilize our , we increased our pace cardio facilitating the transport of oxygen and energy sources decreasing the internal resistance. The warming into activity also allows little by little, avoiding possible injury, and also prepares us psychologically for the task we perform. This game gives you general guidelines for a good warm up. Click here to play.

Saturday, February 5, 2011

Pin Stroke Amphetamine

tiles in a game

If we are thinking of doing a remake, or at least borrow from a classic game, we may want to try to discover that repetitive squares (tiles) forming the screen of that game.

GIMP is an option that may be helpful to do so. This filter "grid", which superimposes a grid in our image.

It is found in the Filters menu within the option Filters -> Render -> Master -> Grid.


We ask:
  • horizontal and vertical spacing, which will normally be 8 or 16 pixels in an image of an 8-bit game that has not been resized, or 16 or 32 pixels if the image is twice the size As with some exporting CPCE and some other emulator.
  • The initial displacement, both horizontally and vertically, which is usually 0.
  • The width of the lines, which should be sufficient to 1 pixel, so we will not cover much of the original image.
  • The color of the lines, which depend on how the game: those with a predominantly black screen, could draw white lines yellow or red.

The result should be something like:
In what is clearly the repetitive cells that form the background.

If you now want to extract these cells for use in our remake ourselves, we have two options (both based on the original image, not the box): Remove
  • fragments that interest us, with some Patience and the Trimmer tool, as we saw .
  • Creating a software to extract all useful for us, and then eliminate repeated.
Such programs can be very easy to do if we rely on tools like "nconvert ( www.xnview.com ) that are able to convert a PNG image and resize or crop it, all this is based on the parameters that you indicate. Thus, our program would simply call "nconvert" (or similar tool we choose) on a repetitive basis, indicating which portion we want to extract each time.

A basic program in C # to help us in this task might be:

  
/ / trimmer image tiles
/ / (it supports in nconvert)

using System; / / WriteLine
using System.IO; / / Path
using System.Diagnostics; / / Process

RecortadorDeFicheros
{public class
public static void Main (string [] args) {

if (args.length < 1)

{Console.WriteLine ("Set the filename to cut");
return;}


anchoImagen int = 768;
altoImagen int = 576;
anchoTile
int = 32;
int altoTile = 32;
cantidadColumnas
int = anchoImagen / anchoTile;
cantidadFilas int = altoImagen / altoTile;

string name = args [0];
nombreSalida = Path.GetFileNameWithoutExtension string (name);
Path.GetExtension extension = string (name);


for (int row = 0; < cantidadFilas; fila++)
row for (int column = 0 ; column < cantidadColumnas; columna++)

{Console.WriteLine ("Fragment:" + row +","+ column);
fila.ToString string filaTexto = ("00");
columna.ToString string columnaTexto = ("00");
string end_firstname = nombreSalida +
columnaTexto filaTexto + + "." + extension;
File.Copy (name, end_firstname)
Process.Start ("nconvert.exe"
"png-D-out-crop" column * anchoTile
+ + "" / / x
+ row * altoTile + "" / / and anchoTile
+ + "" / / w altoTile
+ + "" / / h
end_firstname
+);

}}}




Wednesday, February 2, 2011

How To Use A Pumpkin For Mastuerbation

Turning a transparent image

To make a transparent image to have GIMP (and so it can be used as "sprite" in a game, or as part of a website), the steps are:

0 .- Open the image in The GIMP.

1 .- In the Layers window click the right mouse button on the only layer that has our image and choose "Add Alpha Channel":
2 .- In the toolbar, choose the tool "Eraser"

and begin to remove her. What is no longer part of the image (but the transparent background) should be seen as light gray squares frame and dark gray:
generally be preferable not to remove "hand", so we can ...

3 .- Choose the tool "Fuzzy selection (Magic wand)
We click on a portion of the fund you want to delete. All neighboring pixels that are the same color will be selected as well, so we can use a larger brush to clear quickly:

4 .- When the image is to your liking, go to "Save as" (in the File menu) and give it a name ending in ". png" GIMP to know that we want to use that graphic format, which does allow for transparency, although our original image was a BMP p any that do not allow:


And if all goes well, we asked some additional details (usually not necessary to change), among which is whether to save transparency information:



That's it!

Monday, January 31, 2011

Pune To Coorg By Road

How to capture images to make a remake


Let's see the basic steps for capturing images of classic games, so that we can apply to create a "remake" with a modern computer, respecting the aesthetics of the original game.

The steps are:
  • Launch the game from an emulator.
  • Capture screens that interest us. Resize
  • until resolution of the current team. Remove
  • fragments that interest us.
  • make "transparent" images.

As graphical tools we use:
  • XnView for almost every step, because it can capture multiple images easily, resize several at once, cutting the area that interests ...
  • GIMP to add transparency (the other steps, which can also occur with GIMP, are easier to XnView, but this last step, however, is more "visual" and powerful GIMP in XnView).

I apply it to a remake version of Manic Miner for Amstrad CPC, which will convert to graphics mode 800x600.

Here we go ...

1 .- Launch the game from an emulator.

To catch an Amstrad CPC game, the emulator CPCE I like is, it captures images as they were in the original, "pixelated", while other emulators as winap, "soften "outlines to export the images, which means you lose some retro aesthetic that is more difficult to achieve perfect transparency in the neighborhood.
Steps depend on the specific distribution used. For example, in CpcGamesCd is the list of games, and throw one of them (by pressing Enter or double click) will open the emulator and then the game, the risk may be to launch a emulator that is not what we want , but that is easy to solve: since the Emulator menu, choose the one we feel like using.

If you use the CPCE emulator directly, would you press F7 to open a disk image (a file with extension DSK, perhaps in a compressed ZIP file). In most cases, the game will start automatically.

2 .- Capture screens.

capture tools we use in Windows (XnView or otherwise), or the key itself PrintScreen and then paste into any image manipulation program, but if you want a more reliable, the ideal will ask our emulator is he who keeps the screen. From CPCE, this is accomplished by pressing the F12 key, and they will create images with names 0001.BMP, 0002.BMP and beyond.

These images have size 768x576, 640x400 + corresponding to edge of screen, if our CPCE is set up to double size (if IMAGE_DOUBLE = 1 appears in the file CPCE.INI) or 384x288 (320x200 + edge) if you are normal size (CPCE.INI IMAGE_DOUBLE = 0)

3 .- Resize pending the resolution of current equipment.

could almost use any image manipulation program from free alternatives such as XnView, Paint.net or GIMP to professional applications like Photoshop.

I would use XnView, which is free, small, very comfortable as a viewfinder and simple handling, and also allows such handling many images at once, "batch."

from XnView to resize the image you're seeing, we can enter the "Picture" menu and choose "Resize" (or use the shortcut Shift + S). See something like this:



can choose the new size in pixels or percentage. If we start with an image of 320x200 (or 384x288 including border), we want to resize for use in a game of 800x600, you should use 250% as size. If original was 640x400 (or 768x576 with border), we should resize 125%, for a 800x500 playing area.

And if we do not want to soften the edges to keep the retro style and that it is easier to achieve the effect of transparency, we should say that the method of resizing is the "closeness"


If you use GIMP, the equivalent option called "Scale image", within the "image" and, like XnView allows us to specify the final size in pixels or percentage , and different ways of interpolating the image ("invent" new items to appear), of which we would call "no"



4 .- Remove the fragments interest us.

Again, suffice any any programs listed. In XnView enough with "click and drag" the mouse on the image to select the area of \u200b\u200binterest, and then click the Crop button (and save the changes, of course):


Achieving this in GIMP, would begin by choosing the crop tool (which has an image that resembles a blade). Then would puncture and drag them with the mouse to select the area you want to keep, and we would double-click to complete the operation.



5 .- Do "transparent" images.

This step depends on the graphics library we use: in Allegro, which in its most extended use images in BMP, transparent areas are indicated by filling them with a "key color, a color that has certainly not be drawn on the screen. By contrast, in SDL, which allows you to use PNG images, it is more reasonable to use the transparency inherent to this format.

Creating a PNG with transparency is more cumbersome and less versatile than GIMP XnView: XnView if we have to go to the File menu and choose "Save As." If we choose the PNG format, we indicate which of the colors of the palette we want to become transparent:



This has two drawbacks: firstly, we should know what is the color that "spare" (we can help the "Image" menu in the "Edit color map, but if there are several similar colors may not be helpful). Moreover, all that color would become transparent, and that may not interest us, but we wish that some areas transparent and others not.

is more comfortable and more powerful it from GIMP, because we can make certain areas transparent and others are not. But the details deserve another entry, so it is postponed until another day ...