Wednesday, January 28, 2009

Poptropica Dune Buggy



When I was little, before everything is full of McDonalds and Burger kings, had Burguer curious on the top floor of the continent, trade no longer exists I think now is the Carrefour . is used to organize birthday in that place, always I wanted to celebrate my sitting there with a hat of cardboard shaped crown, but my parents had not much money, and I had many friends to celebrate beyond anything ... Anyway, just went to eat there three or four times with the family, we got together uncles and cousins \u200b\u200bto go shopping and end up eating there, as I said just a few times because things were not to go around spending.

What I liked to eat there was that the drinks are caught in plan "self service "and it was all glass bottles with their seals, their plates. One had to take his bottle openers approaching a bar installed in the well remove the plate from the bottle and drop it in a drawer plastic, plastic crates had just empty after my stellar appearance in the area. As my parents bought, I filled the entire plate pockets and back me home smiling and giving hop down the street holding hands with my parents listening to the ringing excitement of my pockets full of metal.
Those plates were boxes for me as boxes full of toys that did not have to pay.


Al days following regarding could quickly ran into the yard of my house with a chalk drawing on the ground the circuit but impossible for him to imagine, I great pains lot and concentrated so that isolated me from what happening around me ... I had to draw clean lines, crossings, narrow roads. Sometimes hours invested in my role, and when she finally had me finish the task I was running to call my friends to come and lend a veneer starting with all those treasures that had achieved days earlier in the curious Burguer the mall.

Of course, before distributing them, always looking for more rare, striking or alcoholic beverage that had ... and that ... that was the mine .

Gingerbread Dough In Fridge

"Blade Runner"

"I've seen things you people would believe not. Attack ships on fire off the shoulder of Orion . I've seen C-beams glitter in the dark near the doors of Tanhauser . All those moments will be lost in time like tears in rain ... Time to die. "

Do Androids Dream of Electric Sheep ? ...


Monday, January 26, 2009

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Let me tell you a joke

grandfather Hello, how are you going?, it's been three years, the days September 2 ... Time flies does not it?. I know I've had a bit left all this time, but know that I miss you. As know this letter is more for me than you, a little redemption not be there at the time, but you know you could not, and although I do not resent me for it, I can not help but feel bad every time I remember, and I need to relieve the pain that I have yet.
Three years ... A lot has happened at this time, but many remain the same. I still never forgetting smoking Ducados mentioning it in your honor, I'm drinking beer shown to possess the same liver and still proudly wearing the patches of skin left me an inheritance. Whenever I have occasion story a joke yours, or something to honor your memory. Although it does not talk much about you ... I do not like people see me and I can not help mourn the tremor of my voice every time you issue monologue.
grandfather Well, many things remain the same ... I keep looking for a girl who loves me as I am, what you said me to look, I'm smoking on expensive, I'm working on the same day and trying to improve to days, you promised it would be the better.
No longer do I have to ask you to leave your pet me, I never understood that was called and your hats, because now I have two of the yours, and also screaming that clock the hours ... ran out of batteries ... I had only to press it again and again remembering how you did it you.
grandfather Well, I think it's time to tell you what's "goodbye white flower" and end with this letter.
Just so you know that you always carry with me, I miss you and I still remember with great fondness when he came home and went running to you, hugged me and I asked aniseed balls . Farewell Grandpa.

PD: I'm still gnawing balls ...

Sunday, January 25, 2009

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When we played soccer ...

As a child lived in a working class neighborhood of narrow streets and houses adhering to one another, through which thieves could escape by jumping across rooftops. Our mothers would not let us play more go beyond the street back for what might happen, was a place somewhat controversial, even so we do not we used to ignore and we had going away for slip into the sports to make mischief.
The best moment was when we got together little game to play soccer of the corner lot next to the general at the end of the street, next to a building site that seemed would never end. not had goals and the we did subtly placing two jerseys at a distance, as usually we were only four players with a goal enough and you got goal was changed by I was goalie. Whenever we came home full of bruises, dirty to the eyes and broken knees to end dragged along the ground.
When the sun went our goal was the door of an abandoned garage plate, which made it even more fun to score goals by hitting the ball crash against the metal, a fact for which we had just screaming neighbors.

In most cases the ball just in embarcao a balcony the neighborhood and we took turns to ring the bell and ask for it back to us.

At school no we enjoyed the luxury of having a ball , but if at least one field and two goals , and the whole class to play. I was the last selected to play, and usually was the one who had to reach into the trash looking for an empty bottle of broken what you end up using as ball was fun, but when as oncoming a bottle in the face hurt mixing and tea stains.
remember those times with nostalgia, in my old neighborhood, with my old friends, when our concerns there were no more to achieve the goal and be put for a moment the "fucking love you."

Saturday, January 24, 2009

Plastic Fitted Seat Covers

And to scream ... Dangerous Liaisons





and I hear in the distance ...

Sony Sr200p To Region 4



- The shame is like the pain is felt only once.
- always the best swimmers who drown.
- Fidelity is of all virtues less constant.

Enlarged Prostate 20 Years Old

BANNER! Miss

I've always wanted to be like Bruce Banner.
angry and my anger take physical form spectacular large muscle mass and poor wafer.
Go to the tallest building in the city and drop a cry that echoed in hundreds of kilometers around.
Every time someone touched me say that the eggs of "better not be mad at me ... did not like me furious" SUBLIME

Friday, January 23, 2009

Pokemon Soul Silver U Rom



Two in the morning ... Here I wake up another day. I do not remember or how long I have not slept more than 4 hours.
I love the night silence, I can even hear the echo of my own thoughts bouncing off the 4 walls of my messy room ... It is high time to take the laundry or I'll have to go naked to work on Monday.
I turn off the lights leaving the room only lit by the fire of my cigarette, it relaxes me ... Silence and snuff, what more could you ask for? ...
I decided to turn the TV to turn it off again after passing for 24 DTT channels, the television of the future, more variety, hundreds of programs ... All rubbish, just more channels of programs loaded "calls and win" scamming poor innocent people who believe that easy money.
I like the night ... I like the silence ... a good time to enjoy a cigarette in the company of solitude.

Thursday, January 22, 2009

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Five hours of waiting, a throwback in time in a large metal bird flaps its wings hard breaking the sound of the sky, land and sea, beyond the clouds to 50 degrees below zero, thousands of kilometers of distance ... None of that mattered ... Your eyes would heal everything. Fatigue, sleep deprivation, pain ... all disappears when you walk on stage at full speed ... 're my vaccine to all evil.
sounds in my head Vals.

five hours, back to my era, the wings of my bird sounds bad, it seems that will not last long, soon die, again on land and sea, now the clouds are black, cold is more noticeable, the weigh km. .. I have no your eyes ... Ill be back.

There is no music ...
I miss you.

Thursday, January 8, 2009

Zalman Cnps10x Extreme Vs V8

Remake (partial) Fruity Frank ... 25 - Adding sound effects

We will add sound to the game, to have "something more than life. " To achieve this, create a new class "Sound", which will rely on "SDL_mixer" hiding the details of this library.
For example, the constructor will load a music file:
/ / / Constructor from a file name
public Sound (string filename) {
punteroInterno = SdlMixer.Mix_LoadMUS (filename );}



and functions will play a sound once (for example, when an enemy dies, or our character, or when pick a fruit) and to play a sound continuously (for background music):
/ / / Play once
Reproducir1 public void () {
SdlMixer.Mix_PlayMusic (punteroInterno, 1 );} / / / Play continuous (background music)
ReproducirFondo public void () {
SdlMixer.Mix_PlayMusic (punteroInterno, -1);}

also need another function to stop playing sounds:


/ / / Stop any audio playback
public void Pause () {
  1. SdlMixer.Mix_HaltMusic ();}

Thus, each level will have a background music. This music class is declared in the "Level" generic:
Level {public class Sound miMusicaFondo
protected;
...
In Class "Level" also prepare their roles to play background music or to stop it, both based on the possibilities of the class "Sound" Public void

ReproducirMusica ()
{if (miMusicaFondo! = Null)
miMusicaFondo.ReproducirFondo ();}
PararMusica public void ()
{if (miMusicaFondo! = Null)
miMusicaFondo.Interrumpir () ;}
And the music is loaded into the constructor of each "child class" (because each particular level will have its own background music): public class
Level1: {
Level const byte
NUMENEMIGOS = 3; public
Level1 ()
{byte i; miMusicaFondo = new Sound ("Sound \\ \\ fruity-nivel1.mp3");
enemy = new Enemy [NUMENEMIGOS]
...
In the game, we will have an additional music for the level change (still no sound when picking fruit or the characters die), and then, when the level change, we stop the music the previous level, play the sound level change, and then start playing the background music of the new level as well:

SiguienteNivel public void () {
miNivel.PararMusica ();
musicaNuevoNivel.Reproducir1 ();
...
if (numeroNivel% 3 == 1)
miNivel Level1 = new ();
...
miNivel.ReproducirMusica ();
only need to create the sounds folder, and save it the sounds that interest us, we will have previously captured the original game, or we will have created ourselves. We must also modify the files "BAT" responsible for collecting all sources, to include the new class "Sound."
As always, the entire project's source is:

Thursday, January 1, 2009

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Remake (partial) Fruity Frank ... 24 - Enemies smarter

So far, our enemies simply moved from side to side. Now let's try to make movement a little more "intelligent" and more like the original Frank Fruity.
 We used a single method "Move" common all elements of the class enemy. " Now we do not all behave the same enemies:  


First not all appear at the initial instant: each has a slightly larger delay than the others, to appear one by one.
To follow, the intelligence of the movements that will make everyone dependent on the type of enemy in question. For details:

  
The lords nose almost always move through the holes of the screen, and rarely break walls.


The lords cucumber "will be much more impatient, and break walls more easily.




Both types of enemies move basically at random, tending to continue their march until they collide with something, when you change direction. Later there will be a third enemy, the "strawberry", whose movement is basically to pursue the character.
addition, each type enemy appears at a different point of the screen:

  
The "nose" out from a central area of \u200b\u200bthe screen, we'll call her "nest."


The "cucumber" fall from the top.


Let
 seeing how to do this ... For  
enemies may know if you can move to a certain box will need to be able to communicate with the level that contains them, so in the constructor that will indicate which level: public

Nose (Level n) {
miNivel = n;
...
  addition, the "EsPosibleMover" that already existed was designed for the character, which could through walls and eating fruit, but the enemies can not eat fruit, and move preferably cavities. Therefore, we are interested in a new role, which could be called "MovilidadEnemigo", and would have 3 possible values: It would 



0 to indicate when you can not get into that position because there is a fruit, an apple or other enemy.


1 when you can get would be difficult, breaking walls, something that will rarely nose, but the cucumber itself may do more frequency.


be 2 when the hollow space, which can be moved without problem.

should also check that box if there is another enemy (or is already going into it), it should not be overlapped both in the same screen position, but this will leave for a little later.
  


/ / / Indicates if the enemy can move at a certain screen position
/ / / (2 = yes, hollow, 1 = sometimes, wall, 0 = never, fruit). Public byte
MovilidadEnemigo (short x, short y) {

short XMap = (short) ((x-xIniPantalla) / anchoCasilla) short
yMapa = (short) ((y-yIniPantalla) / altoCasilla)

if ((x \u0026lt;xIniPantalla)
if ((symbol == 'X') / / If it's wall, can with difficulty
elect a new random directions. Aa start moving in that direction if there are no obstacles, if there is a wall, begin to move with a low probability (eg 25%). If there is an obstacle or a wall but if the random number indicated above should not cross it, will remain stationary, and the next frame of game will get to choose a random direction and repeat the process.


  public override void Move () {

/ / if not active, I hope the stipulated time
to display if (! active) {

contadorHastaRetardo + +;
if (contadorHastaRetardo> = delay)
active = true;
return;}

/ / If you are standing, look for new directions
if (stopped) {
calcularNuevaDireccion ();
return;}
/ / If you can move in horizontal or vertical position, advances (short) (x + miNivel.GetAnchoCasilla ()), y) == 2) X + = incrX
;

else stopped = true;}

    ...

  • And the routine of moving the enemy "Pepino", which it can pass through walls, now could be very similar, with the difference that may come in boxes of "Mobility 1" (walls) and that should clear the box to the incoming:

  • ...
      / / If you can move in horizontal or vertical position, advances
      if ((! Standing) & & (incrX> 0)) {
    • if (miNivel.MovilidadEnemigo (
    • (short) (X + miNivel.GetAnchoCasilla ()), y)> = 1)
    • {x + = incrX;
    • miNivel.BorrarPosicionPantalla (x, y);}

    else stopped = true;}
  • ...
  • Regarding the position of each enemy, defined from the constructor of each level. For example, for the Level 1 could be: public

      Level1 ()
    • {byte i;
      MIMAP
    • map1 = new ();
    • enemy = new Enemy [NUMENEMIGOS]
    enemies [0] = new nose (this);
    enemies [0]. Move (miMapa.posXnido, miMapa.posYnido)
enemies [0]. SetRetardo (25), / / \u200b\u200b1 second after the start

enemies [1] = new nose (this);
enemies [1]. Move (miMapa.posXnido, MIMAP. posYnido)
enemies [1]. SetRetardo (75), / / \u200b\u200b3 seconds after the start
  enemies [2] = new Cucumber (this); 
enemies [2]. Move (
(short) (miMapa.GetXIni () + 5 * miMapa.GetAnchoCasilla ()),
miMapa.GetYIni ());
enemies [2]. SetRetardo (150) / / 6 seconds after the start
enemies [2]. SetVelocidad (0.4) ;}

  • As always, the entire project's source is:
    code.google.com / p / fruityfrank